The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

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  • ...cussion of code implenetations embedded in the Header File STANDARD UNREAL OBJECT DEFINITION == ...Tree Node structure that governs rendering of the scene during gameplay in Unreal Tournament. This is fundamental to realistic 3D real time scene rendering a
    3 KB (525 words) - 17:18, 18 March 2002
  • ==Tim Sweeney, UnObject Header File<br />Standard Unreal Object Definitions, Engine== UnObj.h: Standard Unreal object definitions.
    17 KB (2,014 words) - 02:34, 27 May 2003

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  • ...cussion of code implenetations embedded in the Header File STANDARD UNREAL OBJECT DEFINITION == ...Tree Node structure that governs rendering of the scene during gameplay in Unreal Tournament. This is fundamental to realistic 3D real time scene rendering a
    3 KB (525 words) - 17:18, 18 March 2002